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- /* global window, define, module */
- (function(global, factory) {
- var Gauge = factory(global);
- if(typeof define === "function" && define.amd) {
- // AMD support
- define(function() {return Gauge;});
- }else if(typeof module === "object" && module.exports) {
- // CommonJS support
- module.exports = Gauge;
- }else {
- // We are probably running in the browser
- global.Gauge = Gauge;
- }
- })(typeof window === "undefined" ? this : window, function(global, undefined) {
- var document = global.document,
- requestAnimationFrame = (global.requestAnimationFrame ||
- global.mozRequestAnimationFrame ||
- global.webkitRequestAnimationFrame ||
- global.msRequestAnimationFrame ||
- function(cb) {
- return setTimeout(cb, 1000 / 60);
- });
- // EXPERIMENTAL!!
- /**
- * Simplistic animation function for animating the gauge. That's all!
- * Options are:
- * {
- * duration: 1, // In seconds
- * start: 0, // The start value
- * end: 100, // The end value
- * step: function, // REQUIRED! The step function that will be passed the value and does something
- * easing: function // The easing function. Default is easeInOutCubic
- * }
- */
- function Animation(options) {
- var duration = options.duration,
- currentIteration = 1,
- iterations = 60 * duration,
- start = options.start || 0,
- end = options.end,
- change = end - start,
- step = options.step,
- easing = options.easing || function easeInOutCubic(pos) {
- // https://github.com/danro/easing-js/blob/master/easing.js
- if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,3);
- return 0.5 * (Math.pow((pos-2),3) + 2);
- };
- function animate() {
- var progress = (currentIteration++) / iterations;
- var value = change * easing(progress) + start;
- // console.log(progress + ", " + value);
- step(value);
- if(progress < 1) {
- requestAnimationFrame(animate);
- }
- }
- // start!
- requestAnimationFrame(animate);
- }
- var Gauge = (function() {
- var SVG_NS = "http://www.w3.org/2000/svg";
- var GaugeDefaults = {
- dialStartAngle: 135,
- dialEndAngle: 45,
- centerX: 500,
- centerY: 500,
- radius: 400
- };
- /**
- * A utility function to create SVG dom tree
- * @param {String} name The SVG element name
- * @param {Object} attrs The attributes as they appear in DOM e.g. stroke-width and not strokeWidth
- * @param {Array} children An array of children (can be created by this same function)
- * @return The SVG element
- */
- function svg(name, attrs, children) {
- var elem = document.createElementNS(SVG_NS, name);
- for(var attrName in attrs) {
- elem.setAttribute(attrName, attrs[attrName]);
- }
- if(children) {
- children.forEach(function(c) {
- elem.appendChild(c);
- });
- }
- return elem;
- }
- /**
- * Translates percentage value to angle. e.g. If gauge span angle is 180deg, then 50%
- * will be 90deg
- */
- function getAngle(percentage, gaugeSpanAngle) {
- return percentage * gaugeSpanAngle / 100;
- }
- function normalize(value, limit) {
- var val = Number(value);
- if(val > limit) return limit;
- if(val < 0) return 0;
- return val;
- }
- function getValueInPercentage(value, limit) {
- return 100 * value / limit;
- }
- /**
- * Gets cartesian co-ordinates for a specified radius and angle (in degrees)
- * @param cx {Number} The center x co-oriinate
- * @param cy {Number} The center y co-ordinate
- * @param radius {Number} The radius of the circle
- * @param angle {Number} The angle in degrees
- * @return An object with x,y co-ordinates
- */
- function getCartesian(cx, cy, radius, angle) {
- var rad = angle * Math.PI / 180;
- return {
- x: Math.round((cx + radius * Math.cos(rad)) * 1000) / 1000,
- y: Math.round((cy + radius * Math.sin(rad)) * 1000) / 1000
- };
- }
- // Returns start and end points for dial
- // i.e. starts at 135deg ends at 45deg with large arc flag
- // REMEMBER!! angle=0 starts on X axis and then increases clockwise
- function getDialCoords(radius, startAngle, endAngle) {
- var cx = GaugeDefaults.centerX,
- cy = GaugeDefaults.centerY;
- return {
- end: getCartesian(cx, cy, radius, endAngle),
- start: getCartesian(cx, cy, radius, startAngle)
- };
- }
- function defaultLabelRenderer(theValue) {
- return Math.round(theValue);
- }
- /**
- * Creates a Gauge object. This should be called without the 'new' operator. Various options
- * can be passed for the gauge:
- * {
- * dialStartAngle: The angle to start the dial. MUST be greater than dialEndAngle. Default 135deg
- * dialEndAngle: The angle to end the dial. Default 45deg
- * radius: The gauge's radius. Default 400
- * max: The maximum value of the gauge. Default 100
- * value: The starting value of the gauge. Default 0
- * label: The function on how to render the center label (Should return a value)
- * }
- * @param {Element} elem The DOM into which to render the gauge
- * @param {Object} opts The gauge options
- * @return a Gauge object
- */
- return function Gauge(elem, opts) {
- opts = opts || {};
- var gaugeContainer = elem,
- limit = opts.max || 100,
- value = normalize(opts.value || 0, limit),
- radius = opts.radius || 400,
- displayValue = opts.showValue === false ? false : true,
- valueLabelRender = typeof (opts.label) === "function" ? opts.label : defaultLabelRenderer,
- startAngle = typeof (opts.dialStartAngle) === "undefined" ? 135 : opts.dialStartAngle,
- endAngle = typeof (opts.dialEndAngle) === "undefined" ? 45 : opts.dialEndAngle,
- valueDialClass = typeof (opts.valueDialClass) === "undefined" ? 'value' : opts.valueDialClass,
- valueTextClass = typeof (opts.valueTextClass) === "undefined" ? 'value-text' : opts.valueTextClass,
- dialClass = typeof (opts.dialClass) === "undefined" ? 'dial' : opts.dialClass,
- gaugeClass = typeof (opts.gaugeClass) === "undefined" ? 'gauge' : opts.gaugeClass,
- title = typeof (opts.title) === "undefined" ? 'title' : opts.title,
- gaugeTextElem,
- gaugeTitleElem,
- gaugeValuePath,
- instance;
- if(startAngle < endAngle) {
- console.log("WARNING! Start angle should be greater than end angle. Swapping");
- var tmp = startAngle;
- startAngle = endAngle;
- endAngle = tmp;
- }
- function pathString(radius, startAngle, endAngle, largeArc) {
- var coords = getDialCoords(radius, startAngle, endAngle),
- start = coords.start,
- end = coords.end,
- largeArcFlag = typeof(largeArc) === "undefined" ? 1 : largeArc;
- return ["M", start.x, start.y, "A", radius, radius, "0", largeArcFlag, "1", end.x, end.y].join(" ");
- }
- function initializeGauge(elem) {
- gaugeTextElem = svg("text", {
- "class": valueTextClass,
- "x": 500,
- "y": 375,
- "font-size": "700%",
- "font-family": "sans-serif",
- "font-weight": "bold",
- "text-anchor": "middle"
- });
- gaugeTitleElem = svg("text", {
- // "class": valueTextClass,
- "class": "title",
- "x": 500,
- "y": 500,
- // "font-size": "80%",
- "font-family": "sans-serif",
- // "font-weight": "bold",
- "text-anchor": "middle"
- });
-
- gaugeValuePath = svg("path", {
- "class": valueDialClass,
- "fill": "transparent",
- "stroke": "#666",
- "stroke-width": 25,
- "d": pathString(radius, startAngle, startAngle) // value of 0
- });
- gaugeTitleElem.textContent = title;
- var angle = getAngle(100, 360 - Math.abs(startAngle - endAngle));
- var flag = angle <= 180 ? 0 : 1;
- var gaugeElement = svg("svg", {"viewBox": "0 0 1000 525", "class": gaugeClass},
- [
- svg("path", {
- "class": dialClass,
- "fill": "transparent",
- "stroke": "#eee",
- "stroke-width": 20,
- "d": pathString(radius, startAngle, endAngle, flag)
- }),
- gaugeTextElem,
- gaugeTitleElem,
- gaugeValuePath
- ]
- );
- elem.appendChild(gaugeElement);
- }
- function updateGauge(theValue) {
- var val = getValueInPercentage(theValue, limit),
- // angle = getAngle(val, 360 - Math.abs(endAngle - startAngle)),
- angle = getAngle(val, 360 - Math.abs(startAngle - endAngle)),
- // this is because we are using arc greater than 180deg
- flag = angle <= 180 ? 0 : 1;
- (displayValue && (gaugeTextElem.textContent = valueLabelRender.call(opts, theValue)));
- gaugeValuePath.setAttribute("d", pathString(radius, startAngle, angle + startAngle, flag));
- }
- instance = {
- setMaxValue: function(max) {
- limit = max;
- },
- setValue: function(val) {
- value = normalize(val, limit);
- updateGauge(value);
- },
- setValueAnimated: function(val, duration) {
- var oldVal = value;
- value = normalize(val, limit);
- if(oldVal === value) {
- return;
- }
- Animation({
- start: oldVal || 0,
- end: value,
- duration: duration || 1,
- step: function(val) {
- updateGauge(Math.round(val * 100) / 100);
- }
- });
- },
- getValue: function() {
- return value;
- }
- };
- initializeGauge(gaugeContainer);
- updateGauge(value);
- return instance;
- };
- })();
- return Gauge;
- });
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